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   STEPHEN O. OHWO      Views  49      Downloads  21

AN OBJECT-ORIENTED MODEL FOR A DYNAMIC LEARNING ENVIRONMENT IN VIRTUAL CLASSROOMS

Abstract

Due to societal constraints and inadequate institutional resources, distance learning emerged as a vital solution for expanding education access, particularly for working adults. Traditional methods like correspondence, radio, and television proved ineffective, prompting the development of online distance learning platforms. To address these challenges, the Delta State Polytechnic Ogwashi-uku introduced DSPGvirtual, a web-based e-learning platform utilizing streaming technology. This prototype enables learners to access real-time or on-demand video lectures, online materials, and internet resources from remote virtual classrooms. The methodology utilizes Moodle-Cloud technology to develop a real-time distance learning platform. The design is made up of the home page interface, my course, student’s timeline, course categories, session interface, course resources and forum activities, while the model was implemented using PhP and run on a web server. The evaluation show improvement in teaching and learning experiences, minimize overcrowding in classrooms, enhance student-lecturer interaction and utilize streaming technologies for real-time learning. Thus, the model will improve teaching and learning if embrace.


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